IBM Observability Solutions
2025experientialinteractiverealtime
Immersive and interactive experience designed to present IT systems through a clear and flexible architectural metaphor, showcased at IBM Think 2025.
Built with WebGL, I contributed to the artistic direction and worked on rendering and shader development, including custom refractive and blurred glass shaders, PBR materials, and overall visual refinement.
Built with WebGL, I contributed to the artistic direction and worked on rendering and shader development, including custom refractive and blurred glass shaders, PBR materials, and overall visual refinement.
Bio
Andy Duboc (b. 1988 in Paris, France) is a French digital artist and designer who uses code to express his creative vision.
He graduated in 2013 with a Master of Science from Université Lyon 2, France, and worked in the video game industry for almost 10 years thereafter.
Shifting his focus to explore the possibilities of crafting digital imagery and motion using code, he aims to create visuals that are constantly evolving and dynamic.
He founded
procedural, a studio dedicated to creative practice, prototyping and emerging design.
Exhibitions
2025
cornell_Box
Bideotikan
MIRA
Layer
DEMO Festival
2024
RGB
Unity in Variety
Minimal
2023
GENERATIVE
Responsive Dreams
2022
DEMO Festival
2020
FRAMED
2019
Design In Motion Festival
MAPP_MTL
