Growth Systems

Using Unity I have developped a framework to generate growth structures. Generated in realtime using procedural rules. Each generation is unique and can be saved as a Mesh.

These structures are generated using a 3D Reaction-Diffusion.

Growth-0 Growth-1 Growth-2 Growth-4

Using a different input for the simulation, here a statue

Growth-5 Growth-6 Growth-7 Growth-8